Independent companion · 23 days to launch
Plan your Zero Company squad before you lose an Operator to it.
Compare Specializations, find the synergies the developers have actually confirmed, and share a four-Operator squad with a link. Every fact is marked confirmed, preview-reported or theorycraft.
Bay 1locked
Hawks · Medic
Combat Stim carrier, and the only confirmed source of extra AP.
Bay 2
Gunslinger
Most attacks per turn, so the damage buff is worth the most here.
Bay 3
Kabb Uppercut · Heavy
Absorbs return fire and knocks enemies out of cover.
Bay 4
Scoundrel
Identify Weakness adds a critical to the buffed turn.
Example squad · confirmed Combat Stim synergy
Classes
The eight standard Specializations
Official roles from EA and the developer interview. Full ability kits are not published yet, so every page lists what remains unknown.
Assault
Mobile frontline fighter that closes distance and punishes enemies sitting in cover.
- mobile
- anti-cover
- displacement
Gunslinger
Fast blaster specialist that spreads many individual attacks across several targets.
- multi-target
- mobile
- advantage-generator
Heavy
Armored frontline unit built to survive in the open and absorb attacks aimed at the squad.
- mitigation
- taunt
- anti-cover
Medic
Healer and Injury preventer whose buffs raise both a teammate's damage and their survival odds.
- sustain
- injury-prevention
- advantage-spender
Scoundrel
Opportunistic wildcard that sets up critical hits and exploits situations with little preparation.
- critical-setup
- debuff
- single-target
Scout
Reconnaissance specialist whose planning and timing create openings for the whole squad.
- information
- mobile
- overwatch
Sharpshooter
Long-range precision specialist that singles out and removes priority targets.
- single-target
- high-ground
- critical-setup
Soldier
Flexible offensive Specialization with melee, grenades, heavy fire and a rocket launcher.
- explosives
- anti-cover
- advantage-spender
- multi-target
Builds
Squads built on confirmed synergies
These rest on interactions the developers have described directly. Everything else on the site is labelled theorycraft, because it is our reading of confirmed mechanics rather than anything tested.
Medic + Gunslinger Combat Stim
Put the Medic's damage buff on the Operator that attacks most often — the clearest confirmed synergy before launch.
- multi-target
- sustain
- critical-setup
- ap-support
Scoundrel + Sharpshooter Critical
Flag a target with Identify Weakness, then remove it with the squad's single biggest shot.
- single-target
- critical-setup
- high-ground
Force Push & Overwatch Squad
Stop waiting for enemies to walk into your reaction cone — push them into it.
- displacement
- anti-cover
- overwatch
- ap-support
Operators
The seven authored Operators
Characters who join through the story. Hawks is required in every story mission; the rest can be permanently lost to permadeath.
Hawks
The customisable former Republic officer who leads every story mission and can restore a squadmate's Action Point.
- ap-support
- advantage-spender
Trick
Clone trooper CT-3301, a veteran soldier and Hawks' longtime companion.
- explosives
- anti-droid
Tel-Rea Vokoss
The only Jedi Padawan Operator, whose Force Push removes enemies from cover.
- displacement
- anti-cover
- mobile
Cly Kullervo
A Mandalorian warrior of Clan Verminoth on a revenge campaign — and the only Operator in Mandalorian armor.
- mobile
- explosives
- high-ground
Luco Bronc
An Umbaran sniper who defended Umbara against the Republic.
- single-target
- high-ground
- critical-setup
Jae Mordant
The former Ore-Baroness of Luunata and the squad's connection to the Republic contract.
Kabb Uppercut
A Felshi former prizefighter with a cybernetic arm and a signature cover-breaking Uppercut.
- displacement
- anti-cover
Mechanics
The rules that shape every build
Action Points, Advantage, Overwatch, Bonds and Focus Trees are the systems the Squad Builder reasons about.
How to read this site
The game is not out yet. We label what we know and what we don’t.
Every mechanic, ability and build carries a source, a “last verified” date and a confidence status. Where the information does not exist, pages say so rather than filling the gap with a guess.
- Confirmed
- Stated directly by EA, StarWars.com or a developer interview.
- Theorycraft
- A logical combination of confirmed mechanics that nobody has tested.
- Tested
- Reproduced in the retail build, with the version and difficulty recorded.