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Database · 7 entries

Zero Company abilities database

Seven abilities have been named by an official source. That is the complete list — this page will grow substantially at launch.

AbilityOwnerCostEffectStatus
Combat StimMedicUnknownTemporarily increases a teammate's damage and health for a duration that has not been published.Confirmed
Identify WeaknessScoundrelUnknownFlags a target so that the next attack against it is a critical hit.Confirmed
Force PushTel-Rea VokossUnknownPushes enemies away, and can move them out of the cover they are using.Confirmed
UppercutKabb UppercutUnknownKnocks an enemy out of the cover it is occupying.Confirmed
Morale BoostMedicadvantageDescribed by the developer as an Advantage ability that can provide regeneration to the team.Confirmed
Rocket attackSoldieradvantageA powerful rocket attack that spends shared Advantage rather than AP.Confirmed
Hawks AP supportHawksadvantageHawks can spend Advantage to restore one Action Point to a squadmate, once per turn.Confirmed

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The complete ability list for all eight Specializations — Ultimate, Standard and Passive.
  • AP and Advantage costs for every ability listed above.
  • Targeting rules, ranges, durations and cooldowns.
  • Whether Identify Weakness guarantees a critical hit or increases the chance.
  • Combat Stim's damage and health values, and whether the buff applies per attack or per turn.

Sources