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Squad Planner

Cornerstone guide

Star Wars Zero Company: classes, combat and builds

Everything officially confirmed about how squads work, gathered in one place. The game releases on 27 August 2026, so this is pre-release information — anything shown before release may change.

The game

Release
27 August 2026
Platforms
PC, PlayStation 5, Xbox Series X|S
Format
Single-player, turn-based tactics with a cinematic campaign set during the twilight of the Clone Wars
Developer
Bit Reactor, with Lucasfilm Games. Published by Electronic Arts
Length
Roughly 30–40 hours for the main story, per the developer
Permadeath
Enabled by default, and can be disabled

Combat

The rules that shape every build

Twelve mechanics are confirmed in enough detail to plan around. Each links to a full guide.

  • Action Points

    Every Operator gets three Action Points per turn, spent on movement, attacks, Utilities and Abilities in any order.

  • Advantage

    A shared squad resource, gained by damaging enemies, that powers strong abilities without spending AP. Maximum shown: 10.

  • Overwatch

    A directional cone that triggers reaction shots when enemies move or act, at the cost of ending the Operator's turn.

  • Cover and flanking

    Partial and full cover reduce hit chance; flanking and high ground raise it. Some cover can be destroyed.

  • High ground

    Elevation improves hit chance, making verticality a positioning goal for long-range Operators.

  • Injuries and permadeath

    Downed Operators take Injuries; three Injuries cause permanent death on standard difficulty. Permadeath is on by default but can be turned off.

  • Call for Backup

    A zero-AP support action that adds a teammate's assistance to the next attack and helps build Bonds.

  • Bonds

    Relationships between paired Operators that unlock permanent combat bonuses, maximum-Bond passives and most of your Focus Points.

  • Cross Training

    The progression system tied to Bonds that turns pair relationships into permanent shared bonuses.

  • Focus Trees and Focus Points

    Focus Points, earned mainly from Bonds, upgrade Talents, Abilities and Passives through each Operator's Focus Tree.

  • Dual Specializations

    A second Specialization unlocks around the middle of the campaign, creating dual-class Operators.

  • Talents

    Each Operator has a Talent specialization carrying one or two abilities; some authored characters have fixed Talents.

Classes

The eight standard Specializations

Official roles. The complete ability kit for every one of them is unpublished.

  • Assaultclose · medium

    Mobile frontline fighter operating at medium-to-close range, able to attack enemies in cover.

  • Gunslingerclose · medium

    Fast multi-target blaster specialist that spreads offense across several enemies.

  • Heavyclose · medium

    Armored frontline unit focused on survivability and absorbing enemy attacks while standing in the open.

  • Medicclose · medium

    Healing, Injury prevention, and physical and psychological buffs.

  • Scoundrelclose · medium

    Opportunistic wildcard that exploits situations with little setup.

  • Scoutmedium · long

    Reconnaissance specialist whose planning and timing benefit the team.

  • Long-range precision specialist that singles out chosen targets.

  • Soldierclose · medium

    General offense at close-to-medium range using melee, grenades, heavy fire and a rocket launcher.

Abilities

Every officially named ability

Seven. That is the complete list of abilities named by a source before release — everything else is unpublished.

  • Combat Stim

    MedicConfirmed

    Temporarily increases a teammate's damage and health for a duration that has not been published.

  • Identify Weakness

    ScoundrelConfirmed

    Flags a target so that the next attack against it is a critical hit.

  • Force Push

    Tel-Rea VokossConfirmed

    Pushes enemies away, and can move them out of the cover they are using.

  • Uppercut

    Kabb UppercutConfirmed

    Knocks an enemy out of the cover it is occupying.

  • Morale Boost

    MedicConfirmed

    Described by the developer as an Advantage ability that can provide regeneration to the team.

  • Rocket attack

    SoldierConfirmed

    A powerful rocket attack that spends shared Advantage rather than AP.

  • Hawks AP support

    HawksConfirmed

    Hawks can spend Advantage to restore one Action Point to a squadmate, once per turn.

Operators

The seven authored characters

  • Hawks

    A former Republic officer and the player's commander. Required in story missions.

  • Trick

    Clone trooper CT-3301. A veteran soldier and a longtime companion of Hawks.

  • Tel-Rea Vokoss

    A Tognath Jedi Padawan — the only Jedi Padawan Operator in the game.

  • Cly Kullervo

    A Mandalorian warrior from Clan Verminoth, seeking revenge.

  • Luco Bronc

    An Umbaran sniper who fought against the Republic in the defence of Umbara.

  • Jae Mordant

    Former Ore-Baroness of Luunata, and the key connection behind the Republic contract.

  • Kabb Uppercut

    A Felshi former prizefighter with a cybernetic arm.

Custom Operators

Recruits, species and themed squads

  • Custom Operators are recruited and can be customised in name, appearance, clothing, voice and more.
  • Recruitment pools can be refreshed, and you can create a custom pool of Operators.
  • Ten species are officially listed: Devaronian, Human, Mirialan, Neimoidian, Ovissian, Rodian, Togruta, Twi'lek, Weequay and Zabrak.
  • Species and faction do not provide superior weapon proficiency — no species is mechanically better.
  • Clone Troopers and Astromechs can support full themed teams once their recruitment options unlock, though Hawks is still required for story missions.

Reading this site

Why so much is marked unknown

The game is still in development, and anything shown before release may change. Rather than fill the gaps with plausible-sounding detail, every page on this site attaches a source, a “last verified” date and a confidence status to each claim — and lists what it does not know.

That means some pages are shorter than they could be. A transparent incomplete database is more useful than a polished page full of assumptions, particularly in the three weeks where every claim about this game is a guess.

The launch research list

The game has not been released. These are open questions we have chosen not to guess at.

  • The complete ability kit for every standard Specialization.
  • Exact AP and Advantage costs for all abilities and weapons.
  • Complete weapon statistics, range rules, accuracy curves and mod slot progression.
  • All Talents, and which authored Operators have fixed versus changeable ones.
  • Full Focus Trees: ranks, prerequisites and Focus Point costs.
  • All Utilities, their effects, Specialization restrictions and acquisition sources.
  • All Cross Training bonuses and maximum-Bond passives.
  • Secondary Specialization restrictions, and whether every combination is legal.
  • Exact character base stats and scaling.
  • Difficulty modifiers, enemy stat variants and mission-specific constraints.
  • Patch cadence, and whether balance changes will be published in formal notes.

Where to go next

Sources