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Squad Planner

Mechanic

Zero Company focus trees and focus points explained

Focus Points are spent in Focus Trees to upgrade an Operator's Talents, Abilities and Passives. They come mainly from Bonds, and also from missions and Operations. The full tree layout — nodes, ranks, prerequisites and costs — has not been published, so no node-by-node planner exists yet.

Confirmed
Confidence
Confirmed
Verified
4 August 2026
Version
pre-release (no retail build)

Where the points come from

Focus Points are mainly gained from Bonds, with missions and Operations as additional sources. That connects two systems that look separate: who you field together determines how fast every Operator develops.

What they buy

Focus Points upgrade Talents, Abilities and Passives. Since Talents are the specialization layer that carries one or two abilities, and some authored Operators have fixed Talents, the tree is where an Operator's identity gets sharpened.

A full Focus Tree planner is one of the highest-value tools this site can build — and it cannot be built responsibly until the node data exists. It is tracked as a post-launch priority.

Confirmed

The rules as officially stated

  • Focus Points are used in Focus Trees.
  • They upgrade Talents, Abilities and Passives.
  • They are mainly gained from Bonds.
  • They are also earned from missions and Operations.

Planning

What this means for squad building

  • Bond planning is Focus Point planning — they are the same decision.
  • Hold all 'best early nodes' guidance until the trees are visible.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Every Focus Tree's nodes, ranks, prerequisites and costs.
  • Whether trees differ per Specialization, per Operator, or both.
  • Whether Focus Points can be refunded or respecced.
  • How many points a full campaign yields.

Related mechanics

Sources