Build
Hawks AP Support Build
Build the mandatory Operator into an action-economy engine that hands an extra Action Point to whoever needs it most.
- Confidence
- Strongly supported
- Verified
- 4 August 2026
- Version
- pre-release (no retail build)
Build summary
Players who want the required story-mission slot to do something no other Operator can.
- Campaign phase
- early
- Difficulty
- Standard, permadeath enabled
- Game version
- pre-release (no retail build)
- Strong against
- grouped enemies
This build has not been tested
The game has not been released. Every mechanic cited below is confirmed, but the combination of them is our reasoning rather than anything played. It will be re-tested and re-labelled after 27 August 2026.
Loadout
The four bays
Weapon choices are role-based. No weapon statistics have been published, so treat them as starting points rather than optimised picks.
Bay 2
Custom Operator
Gunslingerpistol
The best AP recipient. An extra point on an Operator with cheap, repeatable attacks converts directly into another attack.
Bay 3
Custom Operator
Soldierrifle
Explosives and cover destruction — and a deliberate tension: the rocket spends the same Advantage that the AP restoration does.
Bay 4
Heavyrepeater
Frontline anchor with a displacement tool, so the squad has an answer to cover that does not require spending Advantage.
Reasoning
Why it works
Mechanic by mechanic. Anything stated as confirmed traces to a source listed at the bottom of this page.
- Hawks can use Advantage to restore an AP to a squadmate once per turn — confirmed, and the only known way to add AP to a turn.
- Each Operator has three AP. A fourth point on the right Operator is a 33% increase in that Operator's turn.
- The extra point is worth the most where AP converts cleanly into output: another cheap attack, or the movement needed to reach high ground and still fire.
- It also enables sequences that three points cannot fit — move, then attack, then go on Overwatch.
- Because his Talent persists across Specializations, Hawks can take whatever role the squad is missing without giving this up.
Execution
Example opening turn
An AP and Advantage plan. Costs are unpublished, so the order matters more than the exact budget.
- Step 1
Turn 1 — establish damage first: attack with the Gunslinger and Soldier to generate Advantage, since Advantage comes from damaging enemies.
- Step 2
Turn 1 — assess what one more Action Point would buy: an extra attack, or a reposition that enables one.
- Step 3
Turn 1 — Hawks: spend Advantage to restore an AP to that Operator, once per turn.
- Step 4
Decide deliberately between the AP restoration and the Soldier's rocket — both draw on the same pool and both cannot happen in a lean turn.
Strengths
- Uses a confirmed unique Talent on the one Operator guaranteed to be in every story mission.
- Flexible: the extra point goes wherever the turn needs it, rather than being locked to one plan.
- Compounds with any per-attack effect, since an extra attack means another instance of that effect.
- Requires no unlocks and works from the first mission.
Weaknesses
- The Advantage cost of the restoration is unpublished, so how often it can be used is unknown.
- It competes directly with the Soldier's rocket and the Medic's Morale Boost for one shared pool of at most 10.
- Once per turn is a hard cap — this is not a scaling engine.
- Its value depends entirely on AP costs, which are also unpublished.
Alternatives
Safer and more aggressive versions
Including what to do when an authored Operator in this squad is permanently lost.
- Safer
- Drop the Soldier for a second frontline Operator. The squad loses its rocket but stops competing for Advantage, making the AP restoration reliably available every turn.
- More aggressive
- Add a Scoundrel in place of the Heavy. The extra AP then feeds a critical-setup chain, at the cost of the squad's damage sink.
- If Advantage runs dry
- Call for Backup costs zero AP and helps build Bonds. It is the free action to lean on when the Advantage pool is committed elsewhere.
How this will be verified
Re-test in the retail build, recording version, platform and difficulty, then update the status label from theorycraft to tested. Specifically: record the Advantage cost of the AP restoration and compare a turn with and without it on the same mission and difficulty.
Mechanics this build depends on
Other builds
Sources
- Interview with Bit Reactor on tactics, classes, Bonds and synergies
Xbox Wire · Tier 2 — Developer interview · accessed 4 August 2026
Supports: Specialization roles, Combat Stim, Identify Weakness, Advantage, Hawks AP support